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Windmill Valley Blooming Sails Expansion

Windmill Valley Blooming Sails Expansion

PREORDER - Due Q4 2025
Sale price $32.95 Regular price $39.95

Expansion for Windmill Valley.

Raise sails to raise sales and expand your Tulip business.

1-4 Players  |  45-90 Mins  |  Ages 14+

Features: End Game Bonuses, Market, Multi-Use Cards, Network and Route Building, Point to Point Movement, Rondel, Solo / Solitaire Game, Variable Player Powers, Variable Set-up

Theme: Expansion for Base-game, Economic, Farming

Description:

As the demand for tulips steadily grows, so does your desire to expand. You begin to envision new markets, new homes for your prized bulbs.

The decision to buy a ship and take to the seas feels not just natural, but necessary—a bold step toward securing your future as a key player in the burgeoning tulip trade. With sails raised and hopes high, you set off, determined that your tulips will one day be among the most sought-after in the world.

Windmill Valley: Blooming Sails significantly changes how the Conduct Foreign Trade action works. Players now sail with their Ship between ports and may spend their Tulip Bulbs for various rewards. Moreover, the position of their Ship determines the benefits they may gain when advancing on the Calendar. The Calendar is also updated and allows players to choose if they want to use the regular or expert variant.

This is an expansion. A copy of the Base Game is required to play.


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