Duel of Meloch
PREORDER - Due Q3 2026Scythe vs Expeditions: Clash head-to-head on a tight map in a race to victory.
1-2 Players | 45 Mins | Ages 14+
Duel of Meloch is a standalone dueling game set in the Scythe (1920+) universe. One player takes on the role of a brand-new Scythe faction, while the other player assumes the role of an Expeditions character, and they race to place their stars.
This may be the most complex Stonemaier game to date, as it requires one player to be playing Scythe while the other is playing Expeditions. However, it also functions as an expansion for both games, as it is fully cross-compatible.
A player who owns Scythe can use the Duel of Meloch faction in their Scythe games, or can use any Scythe faction in Duel of Meloch. Similarly, a player who owns Expeditions can use any character or mech from Expeditions in Duel of Meloch, or use the character and mech from Duel of Meloch in Expeditions.
Components:
Scythe
- 1 rule summary guide
- 20 resource tokens
- 3 Factory cards
- 60 combat cards (new design)
- 6 encounter cards
- 5 miniatures
- 31 wooden tokens
- 1 faction mat
- 1 player mat
- 1 Power Dial
- 1 alliance token and 1 home base tile (these are not used in Duel of Meloch)
Expeditions
- 1 rule summary guide
- 1 Power Dial
- 12 corruption tokens
- 15 workers
- 30 discovery cards
- 3 starting cards
- 1 mech miniature & 1 base snap
- 8 wooden tokens
- 1 mech mat
Global
- 1 double-sided rubber playmat
- 20 cardboard coins
- 9 map tokens
- 1 double-sided Triumph Track
- 10 Meloch cards
- 1 Tournament of Meloch sheet
- 1 game box (310 x 192 x 73mm)
- 1 rulebook and 1 appendix
Solo
- 1 progress track tile
- 1 Triumph Track overlay tile
- 20 Automa cards
- 6 phase cards
- 4 double-sided player aid cards
- 1 rulebook
For sleeving cards, here are the card quantities and sizes: 9 cards at 70x110mm, 64 cards at 57x87mm, 69 cards at 63x88mm.